ambolt

NACE 58.21: Publishing of video games

NACE Rev. 2.1 class. Replaces NACE Rev. 2 58.21. Closest ISIC Rev. 4: 5820.

NACE Rev. 2.1 class 58.21 is "Publishing of video games". It sits in section J (PUBLISHING, BROADCASTING, AND CONTENT PRODUCTION AND DISTRIBUTION ACTIVITIES), then division 58 (Publishing activities), then group 58.2 (Software publishing). In the previous classification, NACE Rev. 2, the activity was covered by 58.21 (Publishing of computer games).

What the class includes

This class includes: - publishing of video games for all platforms and all devices - provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers

What it excludes

This class excludes: - reproduction of video game software, see 18.20 - retail sale of non-customised video game software on physical media, see 47.40 - operation of video game streaming sites for viewing only, see 60.20 - operation of online gaming / video game sites, not associated with publishing, see 60.39 - development of video game software, on behalf of others, see 62.10 - application hosting, see 63.10 - operation of gambling sites, see 92.00

Correspondence with NACE Rev. 2

NACE Rev. 2Label (Rev. 2)Also maps to
58.21Publishing of computer games-

The label in 24 languages

Neighbouring classes

58.29 Other software publishing

Use it

Convert a list of NACE Rev. 2 codes to Rev. 2.1 in your browser, or search all codes. The same data is available from the API and the MCP server.

Official classification texts from EU Vocabularies (Publications Office of the European Union, CC BY 4.0), read on 2026-10-05. Correspondence tables link classes that cover the same activities; one old class can be split across several new ones, so check the notes before you convert a dataset. Information only.